Author: @jwhy_v

Published: 5/06/2022

Hey everyone, it’s jwhy the coach of Hyperspace Dark and this Notion will be an analysis/breakdown of an interesting strategy that has been seeing some use recently: saving on pistol round. In this article we will be addressing the economics of saving on pistol round, its merits and cons, and how we, as coaches/analysts, can effectively apply this data to improve our teams’ performance and give them more options on the pistol round.

The Basis of Saving on Pistol Round


The first thing we need to talk about when saving on pistol round is the EV (expected value) of our strategy, compared to the “default” pistol round we would normally run. An important thing to realize is that this strategy is only viable on T side, due to 300 additional credits available through planting the bomb. We will see exactly how important these surplus credits are in the upcoming discussion. For the purposes of this discussion, we will be assuming most default buys have 0-100 credits left, as is standard for most agents. It is important to note, that for the saving strategy, agents will be able to sit on 500-800 credits depending on their role, map, and what play is drawn up to execute. We will touch on this later in the article, where we analyze what maps and agents would benefit the most from this strategy.

Buy Type Credits after First Round Buy First Round Win First Round Win + Bomb Buy available based on Win + Bomb down First Round Win + Bomb + Kill Buys available based on Win + Bomb down + Kill
Default 0 +3000=3000 +3300=3300 Spectre + Full Armor + Most util +3500=3500 Spectre + Full Armor + Full util
Default 100 +3000=3100 +3300=3400 - +3500=3600 -
Save Strat 500 +3000=3500 +3300=3800 Rifle + Light Armor + Small util +3500=4000 Rifle + Full Armor
Save Strat 800 +3000=3800 +3300=4100 Rifle + Full Armor +3500=4300 Rifle + Full Armor + small util

Important notes for the data above include:

By taking a quick look at the table above we can see that in the ideal situation where we win the first round with a bomb plant (as most rounds on T side will be won with the bomb down), we have access to a very strong 2nd round buy that we can also probably use to contest the opposing team’s 3rd round full buy. Most analysts and coaches have seen the rib.gg article showing the efficacy of having a couple “hero rifles” vs. a full buy, and understand the value of potentially having 2-3 rifles going into Round 3. However, let’s look at the data for when teams don’t win the first round.

Buy Type Credits after First Round Buy First Round Loss First Round Loss + Bomb Buy available based on Loss + Bomb down First Round Loss + Bomb + Kill Buys available based on Loss + Bomb down + Kill
Default 0 +1900=1900 +2200=2200 Spectre + Light Armor + 1 util +2400=2400 Spectre + Light Armor + Light Util
Default 100 +1900=2000 +2200=2300 - +2400=2500 -
Save Strat 500 +1900=2400 +2200=2700 Spectre + Full/Light Armor + Most util +2400=2900 Spectre + Full Armor + Light util
Save Strat 800 +1900=2700 +2200=3000 Spectre + Full Armor + Light util +2400=3200 Spectre + Full Armor + Most util

Important notes for the data above include:

It is clear that there is much more nuance in our losing situation buys compared to our winning situation buys. By looking at this data, we can determine that when running the save strategy it is absolutely critical that we get the bomb down, especially since the odds of winning the opening round with the saving strategy will naturally be at a disadvantage versus full buys. With our current takeaways, we can effectively break down the strengths and weaknesses of this strategy vs. the default pistol plan.

Saving on Pistol Round Pros & Cons